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学着简化代码后,Tween效果出了个问题。

时间:2010-11-11

来源:互联网

舞台上有4个方形mc,每个mc里面有两帧,第1帧为黑色的初始大小,第2帧为红色的放大。我做的效果是,鼠标移到哪个mc 上面,就跳到第2帧状态,并加上一个缓动。鼠标移出时,返回第1帧初始状态。

按我原来的习惯,没优化的代码,很长。效果是达到了,没有问题,没优化的代码如下:
复制内容到剪贴板
代码:
img1_mc.stop();
img2_mc.stop();
img3_mc.stop();
img4_mc.stop();
import mx.transitions.Tween;
img1_mc.onRollOver=function(){
this.swapDepths(this.getNextHighestDepth());
this.gotoAndStop(2);
var myTween:Tween = new Tween(img1_mc, "_xscale", mx.transitions.easing.Elastic.easeOut,100, 150, 2, true);
var myTween:Tween = new Tween(img1_mc, "_yscale", mx.transitions.easing.Elastic.easeOut,100, 150, 2, true);
}
img1_mc.onRollOut=function(){
this.gotoAndStop(1);
var myTween:Tween = new Tween(img1_mc, "_xscale", mx.transitions.easing.Elastic.easeOut,150, 100, 2, true);
var myTween:Tween = new Tween(img1_mc, "_yscale", mx.transitions.easing.Elastic.easeOut,150, 100, 2, true);
}
img2_mc.onRollOver=function(){
this.swapDepths(this.getNextHighestDepth());
this.gotoAndStop(2);
var myTween:Tween = new Tween(img2_mc, "_xscale", mx.transitions.easing.Elastic.easeOut,100, 150, 2, true);
var myTween:Tween = new Tween(img2_mc, "_yscale", mx.transitions.easing.Elastic.easeOut,100, 150, 2, true);
}
img2_mc.onRollOut=function(){
this.gotoAndStop(1);
var myTween:Tween = new Tween(img2_mc, "_xscale", mx.transitions.easing.Elastic.easeOut,150, 100, 2, true);
var myTween:Tween = new Tween(img2_mc, "_yscale", mx.transitions.easing.Elastic.easeOut,150, 100, 2, true);
}
img3_mc.onRollOver=function(){
this.swapDepths(this.getNextHighestDepth());
this.gotoAndStop(2);
var myTween:Tween = new Tween(img3_mc, "_xscale", mx.transitions.easing.Elastic.easeOut,100, 150, 2, true);
var myTween:Tween = new Tween(img3_mc, "_yscale", mx.transitions.easing.Elastic.easeOut,100, 150, 2, true);
}
img3_mc.onRollOut=function(){
this.gotoAndStop(1);
var myTween:Tween = new Tween(img3_mc, "_xscale", mx.transitions.easing.Elastic.easeOut,150, 100, 2, true);
var myTween:Tween = new Tween(img3_mc, "_yscale", mx.transitions.easing.Elastic.easeOut,150, 100, 2, true);
}
img4_mc.onRollOver=function(){
this.swapDepths(this.getNextHighestDepth());
this.gotoAndStop(2);
var myTween:Tween = new Tween(img4_mc, "_xscale", mx.transitions.easing.Elastic.easeOut,100, 150, 2, true);
var myTween:Tween = new Tween(img4_mc, "_yscale", mx.transitions.easing.Elastic.easeOut,100, 150, 2, true);
}
img4_mc.onRollOut=function(){
this.gotoAndStop(1);
var myTween:Tween = new Tween(img4_mc, "_xscale", mx.transitions.easing.Elastic.easeOut,150, 100, 2, true);
var myTween:Tween = new Tween(img4_mc, "_yscale", mx.transitions.easing.Elastic.easeOut,150, 100, 2, true);
}
这样很繁琐,如是我优化代码,这样写,结果,鼠标分别移到4个mc上,都使第4个mc出现缓动效果,对应的3个没反应。也就是鼠标移到第一个,第二个,第三个,第四个mc上,效果都作用在第4个上。优化的代码如下:
复制内容到剪贴板
代码:
import mx.transitions.Tween;
var j = 5;
for (var i = 1; i<j; i++) {
    var _mc = this["img"+i+"_mc"];
    _mc.stop();
    trace(_mc);
    _mc.onRollOver = function() {
        this.swapDepths(this.getNextHighestDepth());
        this.gotoAndStop(2);
        var myTween:Tween = new Tween(_mc, "_xscale", mx.transitions.easing.Elastic.easeOut, 100, 150, 2, true);
        var myTween:Tween = new Tween(_mc, "_yscale", mx.transitions.easing.Elastic.easeOut, 100, 150, 2, true);
    };
    _mc.onRollOut = function() {
        this.gotoAndStop(1);
        var myTween:Tween = new Tween(_mc, "_xscale", mx.transitions.easing.Elastic.easeOut, 150, 100, 2, true);
        var myTween:Tween = new Tween(_mc, "_yscale", mx.transitions.easing.Elastic.easeOut, 150, 100, 2, true);
    };
}
应该没错呀,怎么回事呢。

附件

新建文件夹.rar (8.07 KB)

2010-11-11 23:40, 下载次数: 0

作者: 568041915   发布时间: 2010-11-11

Tween的对象是this,不是_mc
var myTween:Tween = new Tween(this, "_xscale", mx.transitions.easing.Elastic.easeOut, 100, 150, 2, true);

作者: xiedodo77   发布时间: 2010-11-12